

Unfortunately the game tries to make that jump in quality but end up failing more often than it succeeds.įor the uninitiated the Trials series of video games are a kind of side scrolling platform jumping game, only instead of a plumber jumping from pipe to pipe you control a man riding a motorcycle. Trials Fusion is the sequel to Trials Evolution, my favorite game of 2012 and a game I’ve invested an embarrassing amount of hours in, so the opening track claiming this game is ‘lightyears ahead of evolution’ sets a high bar for the game to try and bunny hop over. Still the song lyrics are a bold statement. I’ll be sitting there doing nothing then I’ll catch myself singing “Welcome to the future…” under my breath.

While I liked the corny rock-rap of the prior game there’s something about this song that worms it’s way into your ear. If nothing else, Trials Fusion attempts to do something different with an established formula-and while you shouldn't give it points for trying, the perpetually fun gameplay makes it so that you won't have to.When you boot up Trials Fusion it begins with a song which will crawl in your brain and live there for awhile that includes the following lyrics: Even if the FMX tricks and inconsequential narrative don't add all that much-and, at worst, muddle the mixture-the core gameplay remains inherently addictive and gratifying.
TRIALS FUSION XBOX ONE CONTROLS TRIAL
Sharing your creations with others-and sampling levels made by your fellow bikers-is a cinch, and adds hours of enjoyment on top of Trial Fusion's already near-limitless replayability.Īs a series, Trials has always excelled at finding the fun in tenacity, and Fusion is no different. This mode gives you everything you need to craft tracks of equal or greater entertainment value than the included stages, letting you tweak anything and everything you see fit. Even if you ace a track with record speed, there will always be a faster time to beat.ĭepending on the creativity of you and your peers, that replay value goes even farther with the powerful level editor. Between the quest for platinum medals, unlockable bikes and outfits, Easter eggs in every stage, and the ludicrously skilled competition on the leaderboards, Trials Fusion's replay value is through the roof.

The leaderboards themselves provide much of the fun, since you can race against your friends' ghosts or observe the masters at work with easy-access replays of the top times. It's impossible to beat the later levels through sheer luck-you need to master the delicate art of bunny hopping and practice your leaning finesse if you want any hope of a bronze medal, let alone a spot on the leaderboards. Trials Fusion is at its best when it simply focuses in on its greatest strength: incredibly challenging stage design that forces you to improve, with instantaneous retries to minimize any frustration. In a Trials game, losing sight of your rider for even a split second becomes a massive handicap. And even if the visuals are crisp and colorful, they're sometimes obscured by excessive bloom lighting or nighttime dimness. There are plenty of outdoor tracks set in temple ruins and dense jungles, though they only show up halfway through the 42-stage progression.

Although the neo-metropolitan backgrounds are graphically gorgeous, they end up feeling a little samey, opting for pristine, almost plastic-looking environments instead of gritty, earthy landscapes. While the futuristic spin is neat, it introduces some blatant problems to the Trials formula. For my money, asynchronous competition via the leaderboards is the highlight of Trials Fusion's multiplayer, and kept me glued to the screen for hours in an effort to prove my biking superiority. It's great as a party game, as you watch four ill-fated bikers flail around or fall down bottomless pits-but the limited track selection and minimal customization options make it pretty short lived. Trials Fusion's local multiplayer is pretty much what you'd expect: a series of brief, streamlined stages for up to four players, with most of the challenge or need for dexterity taken out of the equation.
